The Makers of Survivor Z & Zday Survival Simulator

Updates and News


The Reckoning

Posted by on Jun 9, 2020 in Blog, Updates and News | 0 comments

by Ed Anderson First a little background. Survivor Z was released in Fall of 2014, and for almost six years, players have been strategizing, competing, and killing for their digital lives in the first text-based multiplayer online role-playing game. Survivor Z was an evolution of Ed Anderson’s original game “ZDAY Survival Simulator” which was a very well-received release on the iTunes Store in Spring of 2012. Now, on to this idea of the reckoning. What players may know about Survivor Z is that it keeps track of your decisions, and it presents gameplay options based on the choices you make. What many of them may not understand, is to what a degree some of these decisions are being tracked and recorded. The intention in the case of Survivor Z was always to come to some kind of conclusion about every player, and at that point give them some kind of resolution. When I first starting writing for Survivor Z after writing Simulator the first thing I realized was that there was almost no limit to how much content I could produce for this game, and that really other than thematic limitations there was no limit other than my own ability to avoid burning out writing zombie-themed game content. So I realized that I needed at some point to let players know that they were being watched the whole time, and that every choice of consequence that they made was recorded, and that someday there would be an omnipresent being come down from the clouds and give them all their day of reckoning based on all the things that they had done, good, bad and ugly. Tracking these invisible decision “tokens” is easy, but we also have all the other data to go with it to give us a complete picture. For example, I can look at everything a player owns, what challenges he or she has completed, what special items they have collected, how they have treated various NPCs along the way and a myriad of other virtual breadcrumbs that they have left that paints a very nuanced picture of where they are in the Survivor Z Universe. So the next phase in the Survival Z Series is likely the most important one. Several new challenges that will take into account all the player’s previous choices and give them each an outcome that is unique to their experience. I hope that all players will accept these challenges, it will give them a great sense of closure, and may even make them want to start over and play all over again. The first of these special release challenges will be released soon, so keep watching our website, Twitter, and Facebook for...

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Survivor Z back online!

Posted by on Sep 6, 2018 in Blog, Events, Updates and News | 0 comments

After a long hiatus and multiple server issues, we are back online. Still planning new content for both Survivor Z and a radical new adventure for ZDAY Survival Simulator. Players are encouraged to share the fact that we are back online and win free downloadables such as grenade packs and awesome weapons.

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A note from Survivor Z creator about player inventory

Posted by on Dec 3, 2015 in Blog, Updates and News | 0 comments

Ed Anderson, the creator of Survivor Z discusses the strategic disadvantage of accumulating too many inventory items in Survivor Z.

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Mongadillo to re-release Joe Keatinge’s “Comic Con Z” for SDCC

Posted by on Jul 6, 2015 in Blog, Events, Updates and News | 0 comments

To celebrate San Diego Comic Con Mongadillo Studio’s plans to re-release Joe Keatinge’s 2013 “Comic Con Z” challenge for Survivor Z for one week only.

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Survivor Z 3.0 release goes live on iOS

Posted by on May 21, 2015 in Blog, Events, Updates and News | 0 comments

Survivor Z 3.0 update is live on the App Store and features clans and in game messaging!

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Survivor Z 3.0 update is a game changer

Posted by on Apr 23, 2015 in Blog, Events, Updates and News | 0 comments

Survivor Z update will add clans, communication, and travel!

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Public Beta of ZDAY Writing tool released

Posted by on Oct 2, 2014 in Blog, Events, Updates and News | 0 comments

Players can now write their own challenges using the zday writing tool.

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Want to try writing a Survivor Z encounter? use Twine!

Posted by on Apr 18, 2014 in Blog, Events, Updates and News | 0 comments

We have been working on our own authoring tool, but we aren’t moving along fast enough to try and support a beta release in the next month or so, but that’s OK, interactive fiction is making a comeback, and we like Twine!! With Twine, and open source app that works on Windows and Mac commuters, you can make your challenge and send it to us in an easy to read RTF or HTML format. Check it out and get started! Be sure to go to the player forums to get our style guide, writers guide, and a Twine sample file. twitter@twinethreads...

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What’s the star mean? It’s a notification!

Posted by on Apr 17, 2014 in Blog, Updates and News | 0 comments

What’s the star mean?  It’s a notification!

Make sure you enable notifications in Survivor Z.

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Limited Edition Survivor Z iPhone Case

Posted by on Apr 10, 2014 in Events, Updates and News | 0 comments

Limited Edition Survivor Z iPhone Case

Limited Edition custom Survivor Z logo iPhone case.

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